.: .____________________________. :. ._| |_. ___ | __ | ________ _/ //__|__ ____ _ _/ //_______ _____ _|_ / / _) _ /_\\_ /___ _/ /_\\_ \_ _/ / \ \ / _/ / \ / / / \ _/ _ /_________\ \ \____\_____\ _ /___\_____\ _ \/-diP--_ _______\_____/-----_ ______\____\-|----bM!-\/ _____|___ ______ __ ______ | _____ __\\_ /__\\_ \___\\_)_ __\\_ \| / //_ _) / / / / (_ / // _/ \ /______\ / / / \ \ _ /_______\_____________\________\___\_______\_______\ _ \/ - ------|--------------------------------|------ - \/ _ _|_ _|_ _ :/( - ---BREAKPOINT 2005--- - )\: :/( - ------SEMINARS------- - )\: "PSP(TM), unleash the beast..." Experience the future of handheld gaming systems and how to develop State Of The Art games that fit in your jacket's pocket. Markus 'TRiNiTY' Glanzer / Sony Computer Entertainment Europe Technology Group (UK) TRiNiTY started on the C64 and the Amiga as a coder. Through demoscene parties he found the PSX, which then became his real addiction. He started working as a game programmer on the Playstation and the GBA in Great Britain. The porting of "James Pond 2: Robocod" was one of his projects. After that he started working for Sony Computer Entertainmant Europe, where he now does developer support for the PSP. www.technology.scee.net - - - -- -- --- -- [http://breakpoint.untergrund.net]